Hello everybody, long time no speak.
I’m just here to let you know IcarusFall is not dead, we have just moved!
Check out our new website @ http://www.SnorkelFox.com/
With some idea of the gameplay mentioned in the last update, it seems like it would be good to mention the visuals which have progressed since the last time screens were presented.
Within a month the design has come together more and the planets you’ll encounter are more defined and varied. Starting near Earth you will fight among your comrades across the surface of the moon. Things stay normal until a space rift though the sun transport you across the galaxy to unseen worlds.
In this new system you’ll see planets composed of icy tundras, constant desert storms, and futuristic mega cities.
(Ice Planet Shot…coming)
(Desert Planet Shot…coming)
The enemy horde is also coming along, but thats for another post.
More from AboveThePixel and our progress, come check us out on Twitter and Facebook! (links at the bottom of the page)
Hey everyone! Remember that sneak preview I vaguely mentioned and hope you forgot about? Well here it is! Along with some more updates.!
Well anyways to start with, oh where to start… If you haven’t been following development this far it seem’s we just about got the groundwork for project space shooter playable, we got some test enemies that fly at you, you can shoot them, they die.. well.. more like poof out of existence right now. We DO however have the final player ship graphics implemented, so eat your heart out!
Well there it is, isn’t she beautiful? thanks Ron for designing that ship. Well there, you saw it! the newest screenshot available of project space shooter!…
Did I mention you can switch your energy signature on the fly? and by doing so, you can absorb attacks from that same energy signature. Pretty cool amirite?
Oh, and we got a new logo! impossible triangle much?
Oh and if your interested in AboveThePixel and our progress, come check us out on Twitter and Facebook! (links are at the bottom of the page)
Welcome back! Were now on Week 4 of Development and we have been able to get production back up almost to full speed, levels are getting hammered out graphic-wise, Enemies are working a bit better, did some minor tweaks to your starting lazer. We now have our first background track and also our very first sound effect in the game thanks to our ASE Kevin Duke. Over the last week we have also added in support for PC/Mac standalone and in-web browser. At this time I’m predicting another 8 weeks or so before release on Android devices, and maybe a week after that for iOS. In other news AboveThePixel needs more publicity! And we know you do too! If you’re the webmaster of another Indie Game website, or related to the field shoot and e-mail to email@example.com and we can talk about becoming affiliates, or possibly starting a webring. And don’t forget to follow us on twitter!
Well its now the end of week 3, sorry about skipping week 2. We ran into a few issues such as a slowdown while shooting, causing graphical errors to appear which we quickly solved, Enemy behavior is being coded now as well as basic health/ship’s shield. Due to production at my day job the games development has slowed down pretty dramatically, but as I see these 12 hour days coming to a close, development will soon kick back into full speed. Even with these delays we have been managing to conceptualize a few level ideas and a bit more of the story, our space shooter has yet to be named still, If anybody is watching I’m planning on releasing a sneak-preview update halfway through the week, or possibly this weekend. Stick Around!
Well week 1 of development is coming to a close and I would like to share with anyone listening a couple updates. A lot of the base framework has been coded, we now have a ship flying around my phone shooting little projectiles at enemies who stand there and do nothing, but it all looks pretty impressive thanks to our artist Ron Demeo for prototyping the graphics pretty quickly, we have an animated starfield and what looks like level 2 slowly fading from view in the background. I’m really excited to see all this coming together so nicely. A little more about the game since I know we haven’t said much, It will be a 2D Horizontal Space-Shooter, but what sets us apart from the competition is this will be a story-driven game for your Android and iOS devices, we believe we have a pretty interesting plot for the player to progress down, not to mention were adding a bit extra in terms of gameplay, but you’ll have to wait to hear about that. expect more updates every week as we cover the progress for ATP’s first product release! Also, If you’re interested in hearing more split-second updates be sure to follow us on twitter! (links at the bottom of the page) Thanks for reading!
I would just like to take this opportunity to welcome the newest members to AboveThePixel, Ron Demeo, our 2D Artist/Illustrator and Kevin Duke our Audio Systems Engineer, now that ATP has all its bases covered, Art, Code and Sound its time to get down to business. Over the last week we have been roughing out concept on ATP’s first project, a 2D Sidescrolling Space Shooter, but not just ANY space shooter. Be forewarned their will be invasions, mystery and lots and lots of explosions, did I mention explosions? Stay tuned for updates as we slam our heads on our keyboards developing ATP’s first game! planned for a Android/iOS device near you!
Hello I’m James Hartley, Founder/Webmaster/Programmer for AboveThePixel, which was founded in June of 2012. Our goal is to create (hopefully) innovative and off-the-wall games for Android and iOS platforms. I’m looking for team members for ATP’s first project! My goal is to create a simple but addictive game based on a previously proven genre, the scope is rather small and I’m hoping to have the game published in a time-frame of 1-2 months.
The previously-proven genre that has been chosen is top-down space shooter, reminiscent to Geometry Wars or Tons of Oldschool arcade games, there’s a lot of room there however for improvements and innovation, which we’ll discuss more in-depth after the team is assembled.
-2D Artist/Animator (2 open positions)
Would be higher beginner-intermediate level preferably, with an eye for detail, looking for more Vector-based art rather than pixel art, although both will be accepted, if you can do both you’re in for sure!
-Music Composer (1 open position)
Would be experienced in or willing to start making techno/dubstep-like soundtracks, beginners will be accepted.
Of course if you can do more than just one function, even some not listed here I would love to hear about it, I love multi-talented people. If we all work well together I would also like people that would remain on the team for future products from ATP. I plan on programming and doing sound effects as well as maintaining the website/managing the project. As of right now I’m planning on using Unity3D as the game engine.
to apply send your application to:
Please include samples of work.
Welcome everyone to AboveThePixel! it seems like forever since I started working on this website, confronted with DNS registration errors, slow web-hosts and broken FTP clients, the odds seemed insurmountable, but alas I have prevailed. I would like to stop and give a special thanks to abovethepixel.com”s hosting provider byethost. I will even shamelessly promote them in this one news article. I went through about 5 different hosting providers before I found byethost, if you look around they even offer decent free hosting.
Anyways to get the news going, Their have been some postings for help needed at AboveThePixel, mainly in the artist-section. I have been talking to some and will release more information later on who our prized artist will be. I’m really excited to start production now that licensing rights with Unity3D have been purchased! You’ll soon see AboveThePixel in a mobile app center near you! actually its probably in your pocket